The nearest Japanese port, Iki, situated on Iki Island within the Tsushima Basin, is also 50 km away. On a clear day, the hills and mountains of the Korean peninsula are visible from the higher elevations on the two northern mountains. Tsushima is the closest Japanese territory to the Korean Peninsula, lying approximately 50 km from Busan. The archipelago comprises over 100 smaller islets in addition to the main island. Ōfunakoshi-Seto and Manzeki-Seto, the two canals built in 16 respectively, connect the deep indentation of Asō Bay (浅茅湾) to the east side of the island. The Korea Strait splits at the Tsushima Island Archipelago into two channels the wider channel, closer to the mainland of Japan, is the Tsushima Strait. Tsushima Island is located west of the Kanmon Strait at a latitude between Honshu and Kyushu of the Japanese mainland. The city of Tsushima, Nagasaki lies on Tsushima Island and is divided into six boroughs. The main islands (that is, the "North" and "South" islands, and the thin island that connects them) are the largest coherent satellite island group of Nagasaki Prefecture and the eighth-largest in Japan.
The island group measures about 70 km (43 mi) by 15 km (9 mi) and had a population of about 28,000 as of 2022. Administratively, Tsushima Island is in Nagasaki Prefecture. The name Tsushima generally refers to all the islands of the Tsushima archipelago collectively. Tsushima also incorporates over 100 smaller islands, many tiny. These canals were driven through isthmuses in the center of the island, forming "North Tsushima Island" ( Kamino-shima) and "South Tsushima Island" ( Shimono-shima). The main island of Tsushima, once a single island, was divided into two in 1671 by the Ōfunakoshiseto canal and into three in 1900 by the Manzekiseto canal. It leaves revelation almost entirely in the hands of the player by forcing them to explore in order to find things rather than making the thrill of discovery little more than a task to fulfill on a checklist.Tsushima Island ( Japanese: 対馬, Hepburn: Tsushima) is an island of the Japanese archipelago situated in-between the Tsushima Strait and Korea Strait, approximately halfway between Kyushu and the Korean Peninsula. This groundbreaking Legend of Zelda game thrives on a sense of discovery in its sprawling open world, and this is largely due to an impressive lack of map icons. In evolving Ghost of Tsushima's open-world model to better suit what may be a larger open world in Ghost of Tsushima 2, Sucker Punch could take a cue from The Legend of Zelda: Tears of the Kingdom. A Larger Open World in Ghost of Tsushima 2 Could Take a Cue From Tears of the Kingdom Taking all of this into consideration, if Sucker Punch plans to make Ghost of Tsushima 2's open world larger than the first game's, it will need to adjust its approach to how the game's activities and points of interest are integrated into the map to prevent it from being too large, in a sense. However, by Act 3, most of these activities can begin to feel mildly repetitive, as very little of anything new is introduced that deep into the story.Īlthough Ghost of Tsushima's world remains stunning to behold even after spending dozens of hours traversing it, it is arguably as close to the line as it possibly can be in terms of being too large, as its activities only begin feeling repetitive for some players by the third act, but repetitive nonetheless. As players explore the island of Tsushima, various points of interest are revealed on the map as question marks that generally involve anything from finding a collectible to completing a side quest. Game worlds that fail to integrate their activities in innovative and creative ways inevitably feel large and/or empty as a result, regardless of their actual size.Īpart from Ghost of Tsushima's innovative use of wind as a guide, the action-adventure game's approach to the open-world model is fairly traditional. Ghost of Tsushima is filled to the brim with a plethora of activities for players to complete and collectibles to find, and while this is a common characteristic of almost any modern open-world title, it is not the vast number of activities that creates a problem but how those activities are integrated into the open world. Ghost of Tsushima 2's Open World Should Only Be Larger With an Evolved Approach