Most of OSVs(like RHEL/SUSE/fedora) are using this build. Full Feature Build is default driver build, which supports all feature by hardware accelerator and close source shaders(media kernel binaries).Video processing supports several popular features by hardware-based video processor( VEBox/SFC) and shader(media kernel) based solution together.User could choose the mode through VA-API. Video encoding supports two modes, one calls hardware-based encoder( VDEnc/ Huc) to provide low power encoding, another one is hardware( PAK)+shader(media kernel+ VME) based encoding.Video decoding calls hardware-based decoder( VDBox) which provides fully-accelerated hardware video decoding to release the graphics engine for other operations.Graphics Media Accelerator (GMA) 950 166 / 400 MHz 0.Media driver contains three components as below Graphics Media Accelerator (GMA) 950 250 / 400 MHz Graphics Media Accelerator (GMA) 950 0.1 GB Graphics Media Accelerator (GMA) 950 166 / 400 MHz 0.1 GB Graphics Media Accelerator (GMA) 950 166 MHz Graphics Media Accelerator (GMA) 950 400 MHz 0.1 GB Graphics Media Accelerator (GMA) 950 400 MHz Graphics Media Accelerator (GMA) 950 166 MHz 0.1 GB No Hardware Transform & Lightning (T&L), Hardware Motion Compensation, Hardware MPEG2 acceleration GMA Series Graphics Media Accelerator (GMA) 4700MHD The newest drivers support Windows Vista with Aero Glass effects and according to some of our readers it should run fluently. For office programs and surfing the performance is more than sufficient. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Some old 3D games and especially 2D games should run without problems. Still Intel published a list of games that will run (not needingly beautiful) on the notebook (list is for the GMA 900). The GMA 950 can not be described as a graphics card that is sufficient for gamers. Using the GMABooster tool, slower variants can be clocked to 400 MHz to increase the 3D performance (use at your own risk, not supported by Intel!). 945GU: 133 MHz (Lakeport for Intel A100 and A110).
The GMA 950 is integrated in the following chipsets with different rendering clock rates (that affect the 3D performance): Modern HD videos in MPEG 4 or VC-1 can not be decoded with the graphics card. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation (2 HD Streams simultaneously). It supports DirectX 9.0 with Shader Model 3.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Compared to the GMA 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 HD Streams simultaneously. It is a faster clocked version of the GMA 900 and does not support hardware T&L (Transform & Lightning) calculations (which is required for some games). The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) is an integrated (onboard) graphic chip on the Mobile Intel 945Gx chipset for Intel processors. Intel Graphics Media Accelerator (GMA) 950